Thursday, June 9, 2011

Blog 9A: Gaming Presentation

The gaming assignment was my favorite assignment we have been given this quarter. We didn't have to grapple too much with technology which was some of the more frustrating parts of previous assignments and we got the chance to truly just be creative. Though I was very proud of the concept and game that we created, our presentation needed work. We all new exactly how the game would work and how fun it would be but we had trouble getting this across. Our presentation was flat and we didn't quite sell our game. We needed to be more enthusiastic and more prepared. Our game incorporates aliens and explosions and a mad dash to escape an exploding earth and a race to a new planet. Excitement is around every corner! What we failed to do was express the adrenaline and excitement laced into the games mechanics. What we should have done was perhaps had more images. We could have had a narrative prepared to suck in our perspective audience.
"You are a pilot for America's Intergalactic Fleet and until now you were only in training. Your true mission starts today. The worlds greatest astronomers have discovered a new planet, Planet X. This planet has been proven to be habitable for life and is in a nearby solar system. Unfortunately, we disturbed a nearby alien race. They are angry, violent, and armed with weapons and technology we have never seen before. Your mission is to protect "The Ark" and guide it safely to Saturn where you will engage hyper-speed and slingshot your way into Solar System X. As you navigate your way through space, you will be attacked and you will be virtually on your own. The road is treacherous, unpredictable, and unforgiving. You are the best of the best and you will succeed! We'll show those alien scum that earth is a force to reckoned with and we will NOT go down without a fight!"
Or something along those lines. We also could have gone more into depth into the missions. You use your ships lasers to blow up enemy ships and you must also avoid obstacles. Damage done to the Ark is cumulative and you must pick up health boosts along the way. The game is difficult but engaging and full of constant action.
Another weak point of our presentation was our sounds. We could not find any sounds for a space ship taking off and were limited in the sounds we could find. We also failed to find any music or something exciting to get a player truly into the game

I personally think that the objectives are the easiest part of a game to explain. An objective is simply what you are trying to accomplish in order to complete the game. The objective is usually stated very clearly before the game or a specific mission is begun. Telling someone you have to defend object A, destroy object B, and make from point Y to point Z is fairly simple. It's straight forward and there is generally no confusion about what you must do.

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